Grupo Alarcos · Conference paper · 2016
Methodology to construct educational video games in software engineering
Eréndira Miriam Jimenez Hernandez, Hanna Oktaba, Mario Piattini Velthuis, Frida Díaz Barriga, AM Revillagigedo Tulais, SV Flores Zarco
In this article, a methodology to construct educational video games in software engineering is presented. The methodology is an adaptation from the standard ISO/IEC 29110. Using the methodology, one educational video game named Alphaspot was developed to facilitate the learning of the kernel Alphas of the Essence. Some practitioners working at one software entity tested it.
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